My
Coded Movie Factory installation is a movie set, only built for
making movies, like some painters need a landscape or a model.
Coded
Movies are movies that are written line by line with a programming
language. Normally individual scenes of a Machinima are grabbed with
Fraps and then joined together with a video editor, scene by scene.
With Coded Movies it is different. You write your screenplay, you build
in SL all the required elements including the sounds and then you
code scene by scene with LSL (Linden Scripting Language).
In
a similar way (by coding/programming) you can make texture movies and
particle movies, or a mixture of it all.
I show some examples of this kind of movie. You can see the movies by using a HUD (then your avatar can go around or jump into the movie for a while) or by sitting on a prim. You can choose from a menu then.
As a demonstration how you can leave the movie resp. to jump into it, I built a sort of simple game, where you can jump into the movie. (Visit game "Jump Seven")
As a demonstration how you can leave the movie resp. to jump into it, I built a sort of simple game, where you can jump into the movie. (Visit game "Jump Seven")
I
don't know why I chose a sort of coal mine movie set, but I
think it
has to do with, that I grew up next to one of the biggest coal mines
in Germany.
And there was a wall around it. So as a child I saw and heard this
mine
only
from the outside, there were only industrial noises, red and violet
lighting up
to
the clouds above.
So
I heard noises, saw fires, flames
of mine gasses being flared during the night,
colors, and some special smell of sulphur in the air. Thats
why this factory is a kind of
fantasy
factory
for
me, not
to be compared with a real factory.